Table of Contents
gluPartialDisk - draw an arc of a disk
void gluPartialDisk(
GLUquadric* quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops,
GLdouble start,
GLdouble sweep )
eqn not supported
- quad
- Specifies a quadrics object (created with
gluNewQuadric).
- inner
- Specifies the inner radius of the partial disk (can
be 0).
- outer
- Specifies the outer radius of the partial disk.
- slices
- Specifies
the number of subdivisions around the z axis.
- loops
- Specifies the number
of concentric rings about the origin into which the partial disk is subdivided.
- start
- Specifies the starting angle, in degrees, of the disk portion.
- sweep
- Specifies the sweep angle, in degrees, of the disk portion.
gluPartialDisk
renders a partial disk on the $ z ~=~ 0 $ plane. A partial disk is similar
to a full disk, except that only the subset of the disk from start through
start + sweep is included (where 0 degrees is along the +yaxis, 90 degrees
along the +x axis, 180 degrees along the -y axis, and 270 degrees along
the -x axis).
The partial disk has a radius of outer, and contains a concentric
circular hole with a radius of inner. If inner is 0, then no hole is generated.
The partial disk is subdivided around the z axis into slices (like pizza
slices), and also about the z axis into rings (as specified by slices
and loops, respectively).
With respect to orientation, the +z side of the
partial disk is considered to be outside (see gluQuadricOrientation). This
means that if the orientation is set to GLU_OUTSIDE, then any normals
generated point along the +z axis. Otherwise, they point along the -z axis.
If texturing is turned on (with gluQuadricTexture), texture coordinates
are generated linearly such that where $ r ~=~ "outer" $, the value at
(r, 0, 0) is (1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at (-r, 0, 0) it is
(0.0, 0.5), and at (0, -r, 0) it is (0.5, 0.0).
gluCylinder, gluDisk,
gluNewQuadric, gluQuadricOrientation, gluQuadricTexture, gluSphere
Table of Contents