GLdoubleinner,GLdoubleouter,GLintslices,GLintloops,GLdoublestart,GLdoublesweep)

**eqn not supported**

*quad*- Specifies a quadrics object (created with
**gluNewQuadric**). *inner*- Specifies the inner radius of the partial disk (can be 0).
*outer*- Specifies the outer radius of the partial disk.
*slices*- Specifies
the number of subdivisions around the
*z*axis. *loops*- Specifies the number of concentric rings about the origin into which the partial disk is subdivided.
*start*- Specifies the starting angle, in degrees, of the disk portion.
*sweep*- Specifies the sweep angle, in degrees, of the disk portion.

The partial disk has a radius of *outer*, and contains a concentric
circular hole with a radius of *inner*. If *inner* is 0, then no hole is generated.
The partial disk is subdivided around the *z* axis into slices (like pizza
slices), and also about the *z* axis into rings (as specified by *slices*
and *loops*, respectively).

With respect to orientation, the +*z* side of the
partial disk is considered to be outside (see **gluQuadricOrientation**). This
means that if the orientation is set to **GLU_OUTSIDE**, then any normals
generated point along the +*z* axis. Otherwise, they point along the -*z* axis.

If texturing is turned on (with **gluQuadricTexture**), texture coordinates
are generated linearly such that where $ r ~=~ "outer" $, the value at
(*r*, 0, 0) is (1.0, 0.5), at (0, *r*, 0) it is (0.5, 1.0), at (-*r*, 0, 0) it is
(0.0, 0.5), and at (0, -*r*, 0) it is (0.5, 0.0).